

For obvious reasons, the name of the game had to be changed for Americans when Midway released it in the U.S. The name of the character, and therefore the game, is derived from the Japanese onomatopoeia for munching, which is “puck-puck” or sometimes “paku-paku”. As he has explained, the idea of eating the power pellets and powering up was inspired by Popeye, and the ghosts were inspired by the manga he had seen as a child. As for the other elements of the game, Iwatani took inspiration for this from the things around him.

Pac-Man himself may be a pizza missing a slice, or more likely a kanji character representing mouth, but rounded out. Pac-Man chews his way through pills, fruits, and power pellets, which were originally shaped like cookies. I wanted to come up with a 'comical' game women could enjoy.” So, he started thinking about ideas focused on eating, which evolved into the central concept of Pac-Man. As Iwatani said in 1986, “There were no games that everyone could enjoy, and especially none for women. Prior to the invention of Pac-Man, the games such as Space Invaders, Tail Gunner, and Asteroids had violent themes, so Pac-Man was a movement away from video games centered around shooting your enemies. Toru Iwatani, the game’s designer, had no experience when he worked on it for Namco. The Creator Wanted A Game Everyone Could Enjoy By 1981, there were approximately 100,000 Pac-Man machines, and around 250 million games were being played each week. On May 21, 1980, Pac-Man was released in Japan in October of that year, it appeared in the U.S.
