

We developedĪ D modelling and animation system for multi-touch interactive surfaces, as this technology offers parallel input with manyĭegrees of freedom through one or both hands. separate efforts across diverse input technologies and have not been applied to a usable system. Research has brought forth new interaction techniquesįor modelling and animation that utilise input with more degrees of freedom or employ both hands to allow more parallel control, View full-textĭ modelling and animation software is typically operated via single-pointer input, imposing a serialised workflow that seemsĬumbersome in comparison to how humans manipulate objects in the real world. This tool helps retaining volumes and proportions, and ensures frame-to-frame coherence.

In this paper, we present a novel tool for traditional animation, based on an approximate 3D model. Unfortunately, the employed software is ignorant about the approximate 3D representation in the animator's mind. Getting perspective right and retaining volumes are a major problem in that approach to computer assisted traditional animation, due to the complete lack of 3D information. Purely 2D approaches, on the other hand, need many elaborated single drawings.

Disadvantages are the need to create complicated 3D models and the many difficulties to.
#LIGHTWAVE 3D OBJECTS FULL#
Part of the current research focuses on employing full 3D input models, which are rendered and even animated in many different non- photorealistic (NPR) styles. Although computer assistance for traditional animation is gaining a lot of attention during recent years, it still has to cope with many limitations.
